This is your go-to when you're building anything in Unity and need someone who actually knows the modern stack. Covers Unity 6 LTS, URP/HDRP pipelines, C# optimization with Jobs and Burst, and the full cross-platform deployment pipeline. The skill goes deep on performance profiling, DOTS/ECS architecture, and platform-specific tuning for mobile, console, and VR. What stands out is the breadth: it handles everything from Shader Graph and custom HLSL to Netcode multiplayer, Addressables, and even editor tooling. Use it proactively when you hit rendering bottlenecks, need architecture advice for scaling, or are wrestling with platform certification requirements.
npx skills add https://github.com/rmyndharis/antigravity-skills --skill unity-developer