Named-part 3D authoring for coding agents: rigged, animated GLBs, verified builds and offline previews. Native Blender builds support declared files/trees, fixed environments, project roots, pins, shared defaults, batch hashing and bounded rollback reuse. Static-prop Unreal checks report geometry, collision and import settings, accept explicit import options and include signed-axis calibration. Mesh-from-arrays preserves UV and FLOAT_COLOR masks. Managed identity excludes generated Python bytecode; native previews inspect active vertex RGB. Includes researched tool selection for Blender Python, Unreal procedural meshes, R3F, Godot, Unity and code-CAD, project-owned face recipes, rig banks and character craft. Seven skills cover selection, setup, authoring, rigging, building, believable form and quality review.

version
0.32.0
GitHub stars
1

Install

/plugin install agent-meshes@hartye-plugins

Run it inside Claude Code after adding the marketplace with /plugin marketplace add ehartye/hartye-claude-plugins.

Contents

Discovered from source

Skills 7

Sponsors

Details

Marketplace
ehartye/hartye-claude-plugins
Source
https://github.com/ehartye/agent-meshes.git
Author
ehartye
Category
community
License
MIT

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