Skills for working in Unreal Engine 5.8 from a coding agent: choose the engine system that fits a goal, with a reference per system (Lumen, Nanite, Virtual Shadow Maps, Niagara, Gameplay Ability System, Enhanced Input, AI, Sequencer, networking and more); audit a project's structure, tests and performance practice against Epic's documentation and plan the fixes; build, package and profile a native C++ game; import sprites, meshes and sounds with a guarded importer; and author for UEFN. Includes example scripts that list plugin states, dump the Python surface and build and validate Niagara scenes.

version
0.19.0
GitHub stars
1

Install

/plugin install agent-unreal@hartye-plugins

Run it inside Claude Code after adding the marketplace with /plugin marketplace add ehartye/hartye-claude-plugins.

Contents

Discovered from source

Skills 15

Sponsors

Details

Marketplace
ehartye/hartye-claude-plugins
Source
https://github.com/ehartye/agent-unreal.git
Author
ehartye
Category
community
License
MIT

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