This handles the full pipeline for 2D game sprites: you describe what you need in natural language, it calls image generation to create raw sprite sheets on a magenta background, then runs local postprocessing for chroma key cleanup, frame extraction, alignment checks, and transparent exports. The agent infers sheet layouts, frame counts, and bundle structure from your request instead of making you specify grid dimensions. It enforces strict rules about keeping character bodies centered in cells, generating attack effects as separate layers rather than baking them into body sheets, and using multi-row grids for animated subjects to prevent horizontal drift. Useful when you need actual generated sprite art rather than code-drawn placeholders, and when you want the orchestration logic separated from your game runtime.
npx -y skills add 0x0funky/agent-sprite-forge --skill generate2dsprite --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
metabase/metabase
github/awesome-copilot
UKGovernmentBEIS/inspect_evals
addyosmani/agent-skills