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0x0funky avatar

Generate2dmap

0x0funky/agent-sprite-forge
2.6k starsMIT
Summary

This is a full pipeline for creating playable 2D game maps, not just pretty pictures. It starts with image generation for the visual assets, then structures everything into layers, collision data, object placement, and engine exports. The workflow forces you to pick a map mode first (tile, scene, side scroller, grid, room chunk, or baked) which then determines how the map gets broken down for actual runtime use. The core design choice here is worth noting: it refuses to ship a single flat image as a playable map unless you explicitly ask for that. Every prompt gets saved alongside the asset, visual references get properly handed off between generation steps, and the output targets real engines like Godot, Phaser, and Tiled. Opinionated about keeping maps separate from character sprites.

Install to Claude Code

npx -y skills add 0x0funky/agent-sprite-forge --skill generate2dmap --agent claude-code

Installs into .claude/skills of the current project.

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AI writes the code. CodeRabbit catches the slop.
Try For Free →
ego lite browserego lite browser
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Categories
AI & Agent BuildingDesign & UI/UXGame Development
First SeenJun 11, 2026
View on GitHub

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generate2dsprite

0x0funky/agent-sprite-forge

Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports.
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