This is a full pipeline for creating playable 2D game maps, not just pretty pictures. It starts with image generation for the visual assets, then structures everything into layers, collision data, object placement, and engine exports. The workflow forces you to pick a map mode first (tile, scene, side scroller, grid, room chunk, or baked) which then determines how the map gets broken down for actual runtime use. The core design choice here is worth noting: it refuses to ship a single flat image as a playable map unless you explicitly ask for that. Every prompt gets saved alongside the asset, visual references get properly handed off between generation steps, and the output targets real engines like Godot, Phaser, and Tiled. Opinionated about keeping maps separate from character sprites.
npx -y skills add 0x0funky/agent-sprite-forge --skill generate2dmap --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
moizibnyousaf/ai-agent-skills
github/awesome-copilot