This covers Grant Sanderson's OpenGL version of Manim, not the community fork, and the differences matter. You get InteractiveScene with checkpoint_paste() for live coding, self.frame for camera control, and ShowCreation instead of Create. The skill triggers on manimlib imports and manimgl CLI usage. It includes working examples for 3D scenes, LaTeX rendering with t2c color maps, and the interactive development workflow that makes ManimGL worth using. The quick reference table comparing ManimGL to ManimCE is genuinely helpful since mixing the two versions is a common mistake. Good coverage of the embed() debugging pattern and frame.reorient() for 3D work.
npx skills add https://github.com/adithya-s-k/manim_skill --skill manimgl-best-practices