This is for when you need to make a mobile UI feel genuinely iOS-native, not just "inspired by" Apple. It pushes you toward SF Pro typography, system materials (ultra-thin, regular, thick blur), and Apple HIG patterns while actively stopping you from overusing glass effects. The philosophy is restraint: glass only where it adds hierarchy or context, never as decoration. You get material mapping, typography hierarchy, and interaction notes that explain why each choice feels system-appropriate. Useful if you're tired of glassmorphism trend chasing and want interfaces that could pass as first-party Apple apps. Comes with a strong avoid list and decision rules that default to iOS system behavior.
npx skills add https://github.com/heyman333/atelier-ui --skill ios-glass-ui-designer