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Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
pluginagentmarketplace avatar

Particle Systems

pluginagentmarketplace/custom-plugin-game-developer
166 installs30 stars
Summary

Covers the full particle lifecycle from emission through simulation to rendering, with ready-to-use recipes for explosions, fire, and magic effects. The Unity code shows proper pooling and lifecycle management, which matters when you're spawning hundreds of particles per second. The architecture diagram breaks down the spawn-simulate-render-death flow clearly, and the effect recipes give actual layer breakdowns with timing and color curves. It's opinionated about platform differences (mobile vs PC particle budgets) and includes observability hooks for tracking draw calls and GPU time. If you're building any kind of visual effects system, this gives you the patterns without making you reinvent particle pooling or light animation.

Install to Claude Code

npx -y skills add pluginagentmarketplace/custom-plugin-game-developer --skill particle-systems --agent claude-code

Installs into .claude/skills of the current project.

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Files
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Categories
Game Development
First SeenJun 3, 2026
View on GitHub

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