This changes how Claude builds SwiftUI interfaces by forcing design thinking before code. Instead of jumping straight to List views and default layouts, it starts with a "0.5 second test" asking what visual shape dominates the screen, then works through who the user actually is, what they need to accomplish, and how the interface should make them feel. The workflow is deliberately ordered: understand the person and moment, map goals to features, choose components based on intent, then apply visual polish. It's opinionated about when to use sheets versus navigation, sliders versus steppers, and why most AI-generated UIs look generic. Use this when you want SwiftUI code that feels like a real app, not a settings demo.
npx skills add https://github.com/pproenca/dot-skills --skill ios-taste