If you're writing C++ for Unreal Engine 5, this walks you through the hygiene that separates working code from code that won't bite you later. It covers the essentials: UPROPERTY macros for garbage collection safety, when to disable tick (spoiler: almost always), soft references to avoid load chain nightmares, and Epic's strict naming conventions. The included patterns for component lookup, interface implementation, and async loading are genuinely useful reference material. One honest take: the checklist before PR alone (especially "Does this Actor need to Tick? Can it be a Timer?") could save you from common performance mistakes that are easy to make and annoying to debug.
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill unreal-engine-cpp-pro