Built for Unity 6 LTS projects with a focus on URP/HDRP rendering pipelines and cross-platform deployment. Goes deep on performance optimization with the Profiler, Job System, and Burst Compiler, plus modern patterns like ECS and DOTS. Covers the full stack from C# optimization and shader development to Addressables, Netcode multiplayer, and platform-specific tuning for mobile, console, and VR. If you're prototyping in Shader Graph or dealing with asset bundles and memory profiling, this gives you concrete guidance. The scope is comprehensive enough that you'll want to be specific about what you're building to get focused answers rather than general Unity advice.
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill unity-developer