A routing orchestrator that points you to specialized sub-skills based on what you're building: web games, mobile, PC, VR/AR, 2D versus 3D, multiplayer, and more. It also teaches core game dev principles that apply everywhere, like the game loop with fixed timestep updates, pattern selection (state machines versus ECS versus behavior trees), input abstraction, and a 16.67ms performance budget breakdown. The routing tables are genuinely useful if you're context-switching between projects or need a sanity check on which patterns fit your scope. Think of it as a triage system that keeps you from overthinking architecture before you've even prototyped.
npx -y skills add sickn33/antigravity-awesome-skills --skill game-development --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.