This one gives Claude deep knowledge of Godot's Control node system, from basic anchors and containers to full theme customization with StyleBoxes and fonts. It covers the usual game UI suspects: main menus, HUDs, inventories, dialogue boxes, and settings screens, complete with actual node hierarchies you can reference. The patterns are sensible and production-ready, showing proper use of VBoxContainer for menus, GridContainer for inventories, and CanvasLayer ordering for overlays. Particularly strong on responsive design techniques and the anchor system, which honestly trips up a lot of people new to Godot. If you're building any kind of game interface beyond placeholder rectangles, this skill will save you from constantly context-switching to the docs.
npx skills add https://github.com/zate/cc-godot --skill godot-ui