This is the architectural playbook for shipping real Godot 4.x projects, built from 94 specialized blueprints. It enforces the "who owns what" discipline for state management, a four-layer signal architecture (presentation never modifies data directly), and genre-specific interconnect patterns like RPG damage scaling and horror pacing directors. The decision matrix tells you exactly which references to load for your scenario and which to skip, whether you're building a server-authoritative multiplayer game or porting to mobile. The honest constraint is that it's opinionated about signal flow and component ownership, so if you prefer looser coupling or different patterns, you'll be fighting the framework. Use this when you need production-grade architecture decisions, not when you're just prototyping a weekend jam game.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-master