This covers the essential Godot workflow from scene tree management to GDScript patterns, with MCP tools that let you launch the editor, create scenes, and add nodes directly. You get guidance on 2D and 3D node types, physics bodies, collision systems, and the usual lifecycle methods like _ready and _process. The real benefit is having project structure advice and common setups (character controllers, camera rigs, input handling) readily available while you're building. It passed security audits from Socket and Snyk, which is reassuring for something that hooks into your development environment. If you're doing serious Godot work, the companion skills for UI, optimization, and debugging from the same author are worth grabbing as a set.
npx skills add https://github.com/zate/cc-godot --skill godot-development