This is an orchestrator that routes you to specialized game dev skills based on what you're building. It lays out core principles like the game loop, performance budgets (16.67ms at 60fps), and pattern selection (when to use state machines vs ECS vs behavior trees), then directs you to sub-skills for web, mobile, PC, VR, 2D, 3D, multiplayer, design, art, or audio. The routing tables are genuinely useful if you're context-switching between projects or need to know which specialized skill to invoke. The anti-patterns section (don't update everything every frame, use object pooling) is solid universal advice. Think of it as a game dev dispatch system that keeps the fundamentals visible while pointing you to the right specialist.
npx skills add https://github.com/davila7/claude-code-templates --skill game-development