A structured pipeline for building actual video games in Claude, not throwaway demos. Enforces a hard rule: no code before you've written and confirmed a gameplan, tech spec, and first ADR. Supports Phaser, Three.js, Unity, and Godot with phase-based workflows (idea, scaffold, development, polish). Every code change triggers a live verification loop with console checks, text rendering, and screenshots. Tests must be written before implementation, treating acceptance criteria as executable specs. The discipline feels heavy upfront, but it's designed to prevent the usual spiral where you scaffold a "simple platformer" and three hours later you're refactoring because you never decided on the core loop. If you want a viral meme game shipped in ten minutes, this isn't it. Use the viral-game skill instead and switch back when you need milestones.
npx skills add https://github.com/opusgamelabs/game-creator --skill make-game