This is purpose-built for the moment after you've scaffolded a browser game and realized it looks like a programmer art placeholder. It runs a structured audit across twelve categories (background atmosphere, particle effects, screen transitions, entity sizing, thematic identity), scores each 1-5, then implements the highest-impact improvements first. The design philosophy is blunt: every frame needs motion, effects must be visible at thumbnail size, and the first three seconds decide whether someone scrolling social media stops to watch. It enforces concrete rules like keeping UI below the safe zone, sizing characters proportionally to screen width, and making named entities visually recognizable instead of generic shapes. Includes a visual catalog of patterns for parallax backgrounds, color palettes, and juice effects. Works with Phaser and Three.js, can use Playwright to screenshot your actual game instead of just reading code.
npx skills add https://github.com/opusgamelabs/game-creator --skill game-designer