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Built for the Claude Code community with Claude Code by mertbuilds.com

Independent project, not affiliated with Anthropic
opusgamelabs avatar

Add Audio

opusgamelabs/game-creator
449 installs182 stars
Summary

Drops Web Audio API music and sound effects into an existing game with zero dependencies or audio files. You point it at your game directory, it analyzes your EventBus events and scenes, then generates a step sequencer for looping background music plus one-shot synthesized SFX for actions like jumping or scoring. Everything is procedural oscillators and gain nodes. The implementation is thorough: it creates AudioManager, AudioBridge, music patterns, and SFX functions, wires them to your event system, and adds a mute toggle. Built for the viral-game pipeline from OpusGameLabs. The browser autoplay policy means users need to click once before audio activates, which the skill handles with an AUDIO_INIT event on first interaction.

Install to Claude Code

npx -y skills add opusgamelabs/game-creator --skill add-audio --agent claude-code

Installs into .claude/skills of the current project.

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Files
SKILL.md

Select a file.

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Categories
Game Development
First SeenJun 3, 2026
View on GitHub

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  • Design Game741
  • Game Audio641
  • Game Architecture615
  • Game 3d Assets557
  • Threejs Game553
  • Improve Game547
  • Make Game511
  • Add Assets505

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