Drops Web Audio API music and sound effects into an existing game with zero dependencies or audio files. You point it at your game directory, it analyzes your EventBus events and scenes, then generates a step sequencer for looping background music plus one-shot synthesized SFX for actions like jumping or scoring. Everything is procedural oscillators and gain nodes. The implementation is thorough: it creates AudioManager, AudioBridge, music patterns, and SFX functions, wires them to your event system, and adds a mute toggle. Built for the viral-game pipeline from OpusGameLabs. The browser autoplay policy means users need to click once before audio activates, which the skill handles with an AUDIO_INIT event on first interaction.
npx skills add https://github.com/opusgamelabs/game-creator --skill add-audio