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opusgamelabs avatar

Game Audio

opusgamelabs/game-creator
641 installs281 stars
Summary

Handles game audio entirely through the Web Audio API with zero dependencies. You get a step sequencer for looping background music and one-shot synthesis for sound effects, all procedural. The skill includes patterns for common SFX presets (jumps, hits, UI clicks), mute state management with localStorage, and proper browser autoplay handling. It's built around an AudioManager that schedules notes with sample-accurate timing and routes everything through a master gain node. If you need richer generative music, there's an optional Strudel.cc upgrade path, but the base implementation covers typical browser game audio without any packages.

Install to Claude Code

npx -y skills add opusgamelabs/game-creator --skill game-audio --agent claude-code

Installs into .claude/skills of the current project.

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Files
SKILL.md

Select a file.

Featured
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Categories
Game Development
First SeenJun 3, 2026
View on GitHub

More from opusgamelabs/game-creator

All 26 skills →
  • Game Architecture615
  • Game 3d Assets557
  • Threejs Game553
  • Improve Game547
  • Make Game511
  • Add Assets505
  • Game Qa502
  • Add Audio449
  • Add Feature449
  • Review Game431
  • Add 3d Assets427
  • Qa Game419
  • Game Deploy412
  • Meshyai395
  • Quick Game380
  • Monetize Game377
  • Promo Video376
  • Use Template372
  • Record Promo370
  • Worldlabs362
  • Fetch Tweet351
  • Game Designer994
  • Game Assets838
  • Phaser757

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