Handles game audio entirely through the Web Audio API with zero dependencies. You get a step sequencer for looping background music and one-shot synthesis for sound effects, all procedural. The skill includes patterns for common SFX presets (jumps, hits, UI clicks), mute state management with localStorage, and proper browser autoplay handling. It's built around an AudioManager that schedules notes with sample-accurate timing and routes everything through a master gain node. If you need richer generative music, there's an optional Strudel.cc upgrade path, but the base implementation covers typical browser game audio without any packages.
npx skills add https://github.com/opusgamelabs/game-creator --skill game-audio