
Free game sound effects for AI agents: 45 Eastern and general SFX rendered locally to WAV or JS.
Public tool metadata for what this MCP can expose to an agent.
list_presetsPresets and what each one is good forPresets and what each one is good for
No parameter schema in public metadata yet.
generate_sfxWrite one or more WAV variants (and optionally a .js file with play functions)Write one or more WAV variants (and optionally a .js file with play functions)
No parameter schema in public metadata yet.
render_patchRender a hand-tuned patch JSONRender a hand-tuned patch JSON
No parameter schema in public metadata yet.
get_js_codeOne drop-in JS snippet with playX() functions for several soundsOne drop-in JS snippet with playX() functions for several sounds
No parameter schema in public metadata yet.
export_packA game-engine folder: WAV variations or seamless loops + Godot .tres, Unity script, web player, READMEA game-engine folder: WAV variations or seamless loops + Godot .tres, Unity script, web player, README
No parameter schema in public metadata yet.
Sponsors
Procedural game sound effects for humans and AI coding agents. Eastern (wuxia / xianxia) sounds plus the usual game sounds, synthesized locally, with no API keys, no network and no per-call cost.
Claude Code:
claude mcp add sfxbrew -- npx -y sfxbrew mcp
Other MCP clients (Cursor, Windsurf, Claude Desktop …):
sfxbrew