This wraps ElevenLabs into a single script for generating game audio assets: sound effects, looping ambience, TTS announcer lines, voice conversion from scratch performances, and dialogue cleanup. It's built specifically for Three.js browser games, so the workflow assumes you're generating MP3s locally and wiring them into Web Audio, not making API calls from the browser. The skill includes credential probing, format defaults tuned for games (short transients for UI, longer loops for ambience, prompt influence ranges), and a required reference doc that covers runtime integration patterns like pause/resume and gesture unlock. Useful when you need production game audio without leaving your Claude session, assuming you have an ElevenLabs account with credits available.
npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-audio-generator --agent claude-codeInstalls into .claude/skills of the current project.
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sickn33/antigravity-awesome-skills
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supercent-io/skills-template