Hooks Google's Gemini image API into your Three.js workflow to generate 2D assets that actually feed the pipeline: concept art for image-to-3D conversion, texture references, skyboxes, UI panels, logos, and decals. The skill wraps a Python script that handles both fresh generation and editing existing images, with resolution presets from 1K drafts to 4K hero art. It enforces real integration rules like proper output paths, credential probing before you waste time, and ledger tracking when images flow into the 3D generator. The documentation is refreshingly blunt about not skipping image generation on premium work just because procedural noise exists. If you're building a Three.js game and need art assets without leaving the terminal, this bridges the gap cleanly.
npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-image-generator --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
sickn33/antigravity-awesome-skills
rohitg00/pro-workflow
supercent-io/skills-template