Generates production-ready 3D models for Three.js games through the Tripo API, handling everything from text and image prompts to rigging, animation retargeting, and stylization. The real value is the character pipeline that validates rigging before baking animations, routing biped humanoids through the legacy v1.0 rigger (because the v2.x system breaks on them) and creatures through the newer quad/spider/flying rigs. It pairs naturally with the image generator skill to turn concept art into 3D assets. The tooling is careful about API key probing and download timing since Tripo URLs expire fast. If you're building a browser game and need GLB assets with working animations instead of wrestling with Blender exports, this handles the entire conversion chain.
npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-3d-generator --agent claude-codeInstalls into .claude/skills of the current project.
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sickn33/antigravity-awesome-skills
rohitg00/pro-workflow
supercent-io/skills-template