This is the orchestration layer for building complete Three.js games through Claude. It routes you through gameplay systems, AAA graphics, UI design, debug/profiling, and QA phases while managing five sibling skills and three generator skills for 3D models, textures, and audio. The discipline here is real: it maintains ledgers for skill loading, references, asset sourcing, and phase execution, refuses to call prototype work premium without evidence, and won't let you skip the visual scorecard for AAA claims. It adapts to different runner capabilities and knows when to ask you to paste command output instead of fabricating it. If you want a polished browser game and not just a spinning cube, this is where you start.
npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.