Builds game HUDs, menus, and overlays for Three.js projects with an opinionated workflow that loads reference patterns and checklists before you start. Instead of letting you build generic stat cards, it pushes you toward hierarchy, readability, responsive layouts, safe areas, and touch target sizing. Captures desktop and mobile screenshots, wires UI to game state instead of duplicating logic, and verifies text fit and overlap before calling anything done. Most useful when you're prototyping a game and the UI feels like an afterthought, or when you need mobile-safe touch controls that actually work. The reference-first approach is strict but keeps you from shipping blurry text or buttons that cover enemies.
npx -y skills add majidmanzarpour/threejs-game-skills --skill threejs-game-ui-designer --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
mindrally/skills
giuseppe-trisciuoglio/developer-kit
syncfusion/react-ui-components-skills
supercent-io/skills-template
binjuhor/shadcn-lar