This one gets game UI right by combining three philosophies that actually matter: Nintendo's ruthless clarity, diegetic immersion from Dead Space and Metroid Prime, and esports readability where a missed cooldown indicator costs matches. It's grounded in shipping real games across wildly different contexts, from 200-hour RPGs to 30-second arcade loops, from 4K TVs to Steam Deck screens. The skill references three core documents for patterns, sharp edges, and validation rules, so you're getting opinionated guidance rather than generic design theory. Use it when you need someone who knows that controller navigation is the real test of UI architecture and that if players notice your interface, something went wrong.
npx -y skills add omer-metin/skills-for-antigravity --skill game-ui-design --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
mindrally/skills
giuseppe-trisciuoglio/developer-kit
syncfusion/react-ui-components-skills
supercent-io/skills-template
binjuhor/shadcn-lar