This one's for when you need to design game characters that actually work in production, not just look cool in concept art. It's built around the "3-Read Rule" (silhouette, color, detail) and pushes you to think in shape language first. The skill comes with reference files for patterns, common failures, and validation rules, so you're not just getting aesthetic feedback. It's opinionated about things like designing for animation and scale independence, which is honestly refreshing since most character design advice stops at "make it appealing." If you're prototyping a cast or need to explain why a design isn't reading well, this gives you the vocabulary and framework to work through it systematically.
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill character-design