This is a production-focused 3D modeling specialist that knows the difference between viewport-pretty and production-ready. It covers the full pipeline from box modeling to LOD systems, with deep knowledge of topology rules, UV unwrapping, and cross-DCC workflows for Blender, Maya, ZBrush, and others. The personality is refreshingly blunt about common mistakes (non-manifold edges, inverted normals, scale issues on export) and includes reference files for patterns, common failures, and validation rules. Use it when you need guidance on game-ready or film-ready mesh creation, retopology from sculpts, or debugging why your FBX is breaking in engine. The strong opinions on quads versus n-gons and texel density are correct, even if they sting.
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill 3d-modeling