This is for anyone building game audio systems who needs to think beyond just dropping sound files into their project. It covers the full stack: sound design, middleware integration with FMOD and Wwise, spatial audio, adaptive music systems, and the performance optimization that keeps your frame rate stable. The skill takes a strong stance that audio isn't an afterthought to bolt on at the end, it pushes you to design it into your architecture early. Expect pushback if you're treating sound as decoration rather than a core gameplay element. Comes with reference files for patterns, common failures, and validation rules to keep your implementation grounded.
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill game-audio