This one's for when you need game sprites that actually work at small sizes, not just scaled-down paintings. It brings strong opinions about pixel placement (anti-aliasing is usually wrong, readable silhouettes beat detail, fewer frames often animate better) and knows the difference between art that looks good zoomed in versus art that reads clearly in gameplay. The skill references patterns, common failures, and validation rules to ground its advice. Useful if you're prototyping a 2D game, need consistent sprite sheets, or want someone who understands why your beautiful 8-frame walk cycle looks jittery at actual game speed. Expects you to iterate and won't let pixel-perfect perfectionism tank your readability.
npx -y skills add omer-metin/skills-for-antigravity --skill pixel-art-sprites --agent claude-codeInstalls into .claude/skills of the current project.
Select a file.
juliusbrussee/caveman
mattpocock/skills
shadcn/improve
obra/superpowers
forrestchang/andrej-karpathy-skills
vercel-labs/skills