Covers the full Unreal Engine audio stack from fire-and-forget PlaySoundAtLocation calls to persistent UAudioComponents with fade controls, delegates, and MetaSound parameter bindings. Includes the USoundCue node graph, attenuation shapes (sphere, cone, capsule), occlusion tracing, LPF air absorption, and concurrency management. The context check reminds you to verify audio plugins and skip server-side audio to avoid crashes, which is the kind of thing you forget until it bites you. Good coverage of streaming settings for long music tracks and the difference between dynamic and native delegate bindings. If you're wiring up spatial gunshots, looping vehicle engines, or procedural MetaSound ambience, this has the patterns and gotchas you need without wandering into Blueprint territory.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-audio-system