Covers the core of Unreal's animation pipeline: AnimInstance setup with proper game thread vs worker thread patterns, montage playback with delegates, blend spaces, state machines, and anim notifies. The source walks through thread-safe update functions, shows the correct way to bind montage completion callbacks (play first, then bind), and includes GAS integration for replicated montage playback. Honestly most useful if you're moving beyond Blueprint-only animation and need to understand why your AnimInstance crashes when you access gameplay state from the wrong thread. The locomotion and notify reference files mentioned aren't included but the main patterns are solid.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-animation-system