A solid reference for Sequencer work in Unreal Engine, covering the three main use cases: full-screen cutscenes, in-game cameras, and scripted events. It walks you through the ALevelSequenceActor versus runtime-spawned player distinction, shows how to bind actors dynamically with tags (which survives GUID changes better than hardcoded bindings), and documents the camera cut delegates and playback control methods you'll actually need. The patterns file is a nice touch for common setups. One thing to watch: the SequencePlayer property deprecation in 5.4+, so you'll want to use GetSequencePlayer() instead. Useful if you're wiring up cinematics from C++ and tired of digging through header comments.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-sequencer-cinematics