Covers the Godot 4.3+ TileMapLayer system with practical scripts for terrain autotiling, destructible tiles, custom data queries, and physics integration. Includes chunking for large worlds, pattern stamping for complex structures, and navigation mesh updates for dynamic environments. The "NEVER do" section is worth reading before you waste time debugging coordinate space mixing or performance tanking from per-frame tile data queries. Best used when you're building grid-based levels and need to go beyond basic tile placement, especially if you're dealing with procedural generation or runtime tile manipulation. The serialization and metadata caching scripts will save you from common performance pitfalls.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-tilemap-mastery