Solid scaffolding for spinning up Godot projects across 2D platformers, top-down RPGs, and 3D FPS games. You get AutoLoad manager templates (game state, inventory, weapons), base classes for actors and levels with proper lifecycle hooks, and a subsystem locator pattern to avoid monolithic singletons. The anti-patterns section is genuinely useful: it warns against hardcoding scene paths, pausing the entire tree without process mode guards, and loading massive levels synchronously. The directory structures are opinionated but sensible, organizing by entity rather than file type. Best used when starting a new project or refactoring an existing mess into something maintainable. Assumes you understand Godot's node lifecycle and signals rather than handholding through basics.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-project-templates