This is a comprehensive reference for Godot's programmatic animation system, covering everything from basic property tweens to advanced patterns like camera shake, score counters, and staggered inventory animations. The NEVER section is genuinely useful, especially the warnings about manually instantiating tweens with Tween.new() and the parallel-to-chain sequencing gotcha. You get ten production-ready script examples including safe tween interruption, custom curve tweening, and time-scale-ignored UI for pause menus. The easing function combinations and the emphasis on killing previous tweens before starting new ones will save you from the flicker bugs that plague beginners. If you're adding juice to UI or building cutscenes without AnimationPlayer nodes, this covers the essential patterns and footguns in one place.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-tweening