Covers the full scene workflow in Godot, from basic change_scene calls to async loading with progress bars, fade transitions, and object pooling. The async_scene_manager and scene_pool scripts handle the heavy lifting for loading screens and bullet spawning without hiccups. The "NEVER" section is solid advice: don't load large scenes synchronously, don't hardcode node paths, and don't instance hundreds of objects per frame without pooling. Use this when you're building level transitions, managing dynamic spawns, or need to preserve player state across scenes. It's comprehensive enough that you won't need to hunt down forum posts for the ResourceLoader threading API.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-scene-management