This is a solid reference for keeping your GDScript code clean and maintainable in Godot 4.x projects. It covers the stuff that actually matters: proper type hints everywhere, using @onready with unique node names instead of fragile paths, signal-driven architecture with the "signal up, call down" pattern, and consistent naming conventions. The quick reference table is genuinely useful for code reviews. It won't teach you game design, but if you're writing GDScript and want to avoid common pitfalls like deep node paths or autoload abuse, this gives you the patterns that scale. The script structure template alone saves time when starting new classes.
npx skills add https://github.com/jwynia/agent-skills --skill godot-best-practices