This is a comprehensive reference for writing clean, performant GDScript in Godot 4.x. It covers the full spectrum from static typing and signal architecture to async workflows with await and callable binding patterns. The "NEVER Do" section alone is worth the read, covering gotchas like @onready overwriting @export values and dictionary modification during iteration. If you're migrating from Godot 3.x or establishing team standards, the refactoring checklist and code structure guidelines give you concrete patterns to follow. It's opinionated about things like "signal up, call down" and avoiding get_node in loops, which is exactly what you want when you're trying to stop debating style and just ship code.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-gdscript-mastery