If you're shipping a Godot game to Android or iOS, this covers the mobile-specific traps you'll actually hit: touch event handling instead of mouse emulation, safe area insets for notches, battery optimization via frame rate throttling, and Android runtime permissions. The "NEVER" rules are solid reminders (don't use Forward+ on mobile, don't ignore VRAM compression), and the included scripts handle gesture recognition, haptic patterns, IAP boilerplate, and sensor fusion. The Android back button handler and shader precompiler snippets are worth the price of admission alone. It's not a general mobile architecture guide, but if you need the tedious platform integration details in one place, this is a good reference to keep around.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-platform-mobile