Solid foundation for CCG and deckbuilder mechanics in Godot, covering the stuff that trips people up: resource-based card definitions, LIFO effect stacks for proper trigger resolution, and hand arc layouts using Curve2D instead of fighting with Control positioning. The anti-patterns section is actually useful, especially the warnings about z-index management during drag-and-drop and using signal-driven updates instead of _process() spam for card stats. Includes tweening patterns for card movement, deck shuffling with discard pile auto-reshuffle, and the command pattern for decoupling card effects from UI. Leans opinionated on architecture but that's the point. Good starting blueprint if you're past the prototype stage and need your card game to feel responsive instead of janky.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-card-game