This is a comprehensive roguelike architecture blueprint that covers the full stack from procedural dungeon generation to meta-progression systems. It bundles eleven modular scripts including Walker algorithm dungeon carving, AStarGrid2D pathfinding wrappers, shuffle bag loot tables, and fog of war masking. The anti-patterns section is notably thorough, covering threading pitfalls like main thread SceneTree access, save scumming prevention, and the critical distinction between run state and meta state. If you're building a traditional roguelike or roguelite in Godot, this gives you the scaffolding and guardrails to avoid the genre's common technical traps. The code snippets lean heavily on performance optimizations like WorkerThreadPool for generation and RenderingServer for GPU-based fog of war.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-roguelike