Gives you the opinionated Godot 4 setup you'd build after shipping a few projects: feature-based folders instead of grouping by file type, snake_case for files with PascalCase nodes, and %SceneUniqueNames to avoid brittle paths. Includes working examples for threaded scene loading, object pooling, and a global event bus. The anti-pattern section is genuinely useful, calling out things like modifying shared Resources without duplicating them and blocking the main thread with synchronous load() calls. Use this when starting fresh or when your project structure has devolved into a /scripts and /sprites mess. The migration guide for typed GDScript 2.0 is a nice bonus if you're still writing untyped code.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-project-foundations