This is a deep dive into Godot's NavigationServer API for developers building AI movement systems beyond basic tutorials. You get low-level RID patterns for performance-critical scenarios, async navmesh baking to avoid runtime stutters, terrain cost systems for strategic pathfinding, and RVO avoidance callbacks. The NEVER section is gold, covering gotchas like setting target_position before physics frames are ready and polling paths every frame. If you're building tower defense AI, RTS unit movement, or stealth detection with hundreds of agents, the server-side approach and reusable query objects will save you from GC spikes. Overkill for simple chase behaviors, but exactly what you need when node overhead becomes the bottleneck.
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-navigation-pathfinding