If you're building AI agents in Unreal Engine, this covers the full stack: AIControllers, Behavior Trees, Blackboards, AI Perception, NavMesh pathfinding, EQS queries, State Trees, and Smart Objects. The skill includes concrete C++ patterns for custom BT tasks, decorators, and services, plus the core API surface for movement requests, focus management, and blackboard access. It references separate pattern libraries for Behavior Tree composition and EQS configuration. Use this when you need AI that navigates, perceives, and makes decisions, whether that's a simple patrolling guard or a complex squad with dynamic tactics. The architecture guidance is solid, especially around multiplayer authority and the difference between BT and State Tree workflows.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-ai-navigation