This is the skill you want if you're doing anything nontrivial with character movement in Unreal. It covers the full CharacterMovementComponent architecture, from the Phys* pipeline dispatch to FSavedMove prediction, floor detection walkability tests, and custom movement mode implementation. The references include actual CMC extension patterns and movement pipeline breakdowns, which is helpful because Epic's documentation tends to skip over how PhysWalking, CalcVelocity, and SafeMoveUpdatedComponent actually fit together. It also tracks version differences like UE 5.4's GravityDirection support and 5.5's DoJump signature change. If you're building wall running, custom gravity, or anything that needs to plug into the prediction system correctly, this will save you from reverse engineering the engine code.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-character-movement