This one covers the full spectrum of Unreal Editor extension points: editor utility widgets for UMG-based tools, Blutility for scripted right-click actions on assets and actors, detail and property customizations for the inspector, custom editor modes, asset type actions, editor subsystems, and UToolMenus for menu and toolbar integration. The source is thorough with registration boilerplate, module setup requirements, and concrete code patterns for each area. It correctly emphasizes the editor module type requirement and the critical shutdown mirroring. If you're building any kind of workflow automation, custom inspector UI, or content browser tooling in Unreal, this is the reference you want loaded. The Blutility and editor utility widget sections alone will save you from digging through sparse official docs.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-editor-tools