This handles Unreal Engine's data management layer: DataAssets, DataTables, soft references, and async loading patterns. You'll reach for it when setting up item databases, configuring abilities, or building data-driven systems that designers can edit without touching code. The skill covers the practical distinctions between UDataAsset and UPrimaryDataAsset, when to use DataTables for flat spreadsheet data versus typed assets for hierarchical config, and how to work with TSoftObjectPtr and StreamableManager to avoid bloating memory. It asks the right questions upfront about loading requirements and memory budget. The reference material includes Asset Manager integration and proper async loading patterns, which matters once your content scales beyond a few dozen items.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-data-assets-tables