Handles both UE5's World Partition and UE4/5 manual sub-level streaming, which is helpful since the two systems have completely different APIs and workflows. Covers the full state machine for level streaming (Unloaded to LoadedVisible and back), runtime data layers for World Partition, and dynamic level instances for spawning the same level multiple times at different transforms. The context-gathering questions are smart: it actually asks about dedicated server vs client, world size, and whether you need explicit load/unload control or proximity-based streaming before jumping into code. Includes the latent action pattern for async loads and the streaming source system for multiplayer per-player radius. Good reference if you're doing open world, hub-and-spoke maps, or procedural dungeons.
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-world-level-streaming